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Regarding Apple’s panoply of operating systems: unlike, say, 20 years ago, with iPods, or even, really, with the earliest iPhones, all of Apple’s operating systems are, under the hood, 99% the same as each other.

This is especially true since Macs switched to Apple’s in-house ARM processors. Most of the device-specific quirks have been ironed out over the years, and the remaining differences are almost entirely cosmetic.

Also obviously Apple still hasn’t launched any touchscreen Macs, but it’s worth mentioning that macOS has quietly provided support for third-party touchscreens and pen-tablet screens since it initially created them for the Newton. And there have been weird touchscreen hardware mods for Macs, as well:

https://youtu.be/rvkaAqCaduE

https://youtu.be/SCLlfQniTQ8

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Ryan I know you have moved on to other and better things, but thanks for keeping your Newsletter archive still here open and not turning it on private mode. All the best to you on your future endeavors, projects and writing of course.

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Conflicting reports about the status of the rathole! It looks like it has been filled in!

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As regards npc "Ai" I really don't think they're expecting developers to set the stuff up for plot relevant dialogue to be "Ai" generated. There's just plain been a lot of extraneous and redundant npcs in games for like 3 decades who get like one repeating filler line or are hooked in to a couple dozen generic lines. So this would just be about making it easier for those filler dialogues to appear more complex and varied, in the same way other games have tried elaborate template systems or how a megabudget title like GTA V just pays a shit load of writers and voice actors just for the throwaway lines random people in the city say as you go by.

Shitty devs will just not even bother to write of course but that's its own longstanding issue.

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